What is it
Cortex Challenge is an exciting, brain-busting card game, which tests players’ memory, cognition and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’, where players must guess what they are feeling, adding a unique element that is often neglected in games.
Players’ brain powers are stretched to the max as they race to be the first to match symbols, correctly remember all objects on a card or find the route out of mazes, amongst many other tests! Winning challenges allows players to add pieces to their brain puzzle, which they must complete before their opponents, in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!
Also available as “Kids” and “Geo” edition.
What our team of testers said
"I liked it because we didn't know what was going to come up." - Girl aged 10
"Wow, this is amazing." - Boy aged 10
- Great exercise for thinking skills including logic, problem solving and memory
- Encourages social skills including friendly competition
- Teaches children to work under time pressure
What our experts think
Cortex Challenge was a very fast paced and competitive game that really pushed our testers’ thinking skills! There are lots of different types of challenges which kept the game interesting – our testers enjoyed the unexpected nature of the game. It also means that the game is fairly even, because players might be better at some cards than others. The ‘touch’ cards were very popular and were a nice and unique addition to the game.
Some of our testers were very competitive with this game, which sometimes caused problems – for example, several children trying to trace the maze at once, or all shouting the answer – so it might be useful to have an adult guiding the game and acting as a judge to decide who won the card. This is a good opportunity for children to learn about playing fair.
The instructions are easy to follow but we did find that players needed to keep checking what the symbols on the back of the cards meant, so they knew what the challenge would involve. It would also be useful to have a timer for some of the cards.
- Brands: Esdevium Games
- No batteries required
- Toy Types: .Toys
Puzzles & games
- Types of skills developed: Categorisation & comparison
Colour, shape and pattern recognition
Logic, strategy & problem solving
Memory, concentration & attention
Personal, social & emotional development
Teamwork, turn taking & sharing
Working under time pressure